If you have trouble using the flashlight, up the Gamma correction (basically artificial night-vision) and you can see your surroundings.Īpart from the obvious Slasher, there's a Leaping necromorph who will attack right after Nolan Stross finishes his transmission. The Sprawl is mostly residential, meaning small, dark sleeping rooms where things crawl out and rip your face off. Necromorphs start showing up after leaving the workshop. Schematic - Power node plans in the node-locked room. Node-Lock - Hallway where the save point is. Power Node - Hallway just past the save point and node-locked door. Note that save points, workbenches, and stores are sometimes near places where enemies appear. The save point however, is outside on the "street". The workshop has a workbench (for node-welding) and a store. Proof of how seamless the chapters are, the end of chapter 1 occurs after falling into a Sprawl workshop.
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